jQuery.fn.ratings = function(stars, initialRating, ratable) {

  //Save  the jQuery object for later use.
  var elements = this;
 
  //Go through each object in the selector and create a ratings control.
  return this.each(function() {
 
    //Make sure intialRating is set.
    if(!initialRating)
      initialRating = 0;
     
    //Save the current element for later use.
    var containerElement = this;
   
    //grab the jQuery object for the current container div
    var container = jQuery(this);
   
    //Create an array of stars so they can be referenced again.
    var starsCollection = Array();
   
    //Save the initial rating.
    containerElement.rating = initialRating;
   
    //Set the container div's overflow to auto.  This ensure it will grow to
    //hold all of its children.
    container.css('overflow', 'auto');
   
    //create each star
    for(var starIdx = 0; starIdx < stars; starIdx++) {
     
      //Create a div to hold the star.
      var starElement = document.createElement('div');
     
      //Get a jQuery object for this star.
      var star = jQuery(starElement);
     
      //Store the rating that represents this star.
      starElement.rating = starIdx + 1;
     
      //Add the style.
      star.addClass('jquery-ratings-star');
     
      //Add the full css class if the star is beneath the initial rating.
      if(starIdx < initialRating) {
        star.addClass('jquery-ratings-full');
      }

      if(starIdx + 0.5 == initialRating) {
		star.removeClass('jquery-ratings-full');
        star.addClass('jquery-ratings-half-full');
      }	 
     
      //add the star to the container
      container.append(star);
      starsCollection.push(star);

	if(ratable) {
		//hook up the click event
		      star.click(function() {
		        //set the containers rating
		        containerElement.rating = this.rating;

		        //When clicked, fire the 'ratingchanged' event handler.  
		        //Pass the rating through as the data argument.
		        elements.triggerHandler("ratingchanged", {rating: this.rating});
		      });

		      star.mouseenter(function() {
		        //Highlight selected stars.
		        for(var index = 0; index < this.rating; index++) {
				  starsCollection[index].removeClass('jquery-ratings-half-full');	
		          starsCollection[index].addClass('jquery-ratings-full');
		        }
		        //Unhighlight unselected stars.
		        for(var index = this.rating; index < stars; index++) {
				  starsCollection[index].removeClass('jquery-ratings-half-full');	
		          starsCollection[index].removeClass('jquery-ratings-full');
		        }
		      });

		      container.mouseleave(function() {
		        //Highlight selected stars.
		        for(var index = 0; index < containerElement.rating; index++) {
		          starsCollection[index].addClass('jquery-ratings-full');
				  
				  if(index == containerElement.rating - 0.5) {
				  		starsCollection[index].removeClass('jquery-ratings-full');
						starsCollection[index].addClass('jquery-ratings-half-full');
				  }
		        }
		        //Unhighlight unselected stars.
		 		var currentRate = (containerElement.rating).toString();
				var startIndex;
		        if(currentRate.indexOf(".") != -1) {
		              startIndex = containerElement.rating + 0.5;
		        }
                else {
		              startIndex = containerElement.rating;
                }
		        //for(var index = containerElement.rating; index < stars ; index++) {
			    for(var index = startIndex; index < stars ; index++) {
				   starsCollection[index].removeClass('jquery-ratings-full');
		        }
		      });
       } // if
	 } // for
  });
};
